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Key Threat Generating Abilities http://www.rcm.lt/viewtopic.php?f=58&t=15869 |
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Autorius: | samsung [ 03 Rgs 2010 08:05 ] |
Pranešimo tema: | Key Threat Generating Abilities |
Key Threat Generating Abilities ------------------ As a Paladin, the primary Threat generating ability is Righteous Fury and all Holy damage. ![]() Let's first take a look at the key threat generating abilities. These are your biggest assets while generating threat, everything else is fluff when it comes to Threat. That's not to say that other abilities don't have their uses in certain situations but they are your bread and butter. Avenger's Shield is one of your premiere pulling moves that hits and silences up to 3 targets. It costs quite a bit of mana and if you're getting low, you can skip it. It has a silence and a stun component to it, making it great for pulling caster-types but you'll want to get in there pretty quickly afterward since the stun component won't let them get very far. You must remember to time yourself even if it comes up again you should save it for the next pull since it has the longest ![]() Judgment of Light / Wisdom has 8 seconds ![]() Shield of Righteousness will represent 25% of your DPS and is your biggest asset. ![]() Hammer of Righteous is one of your abilities that will benefit the most from a better weapon and more Strength/AP. This is another reason why Paladins are the premiere multi-mob tanking class. Holy Shield is a very situational ability but on multi-mob pulls, it's essential to keeping aggro while your casters are going all out with Area of Eeffect. Consecrate is yet another essential ability for multi-mob tanking. Every inch of the ground that Paladins are standing on should be consecrated. Exorcism is the ability that receives a significant change in patch 3.2 to where it will have a 1.5 second cast time. Cast time makes this very undesirable and getting hit will increase your total cast time by 1sec, 2.5 sec represents almost 2 entire GCDs, and your time could be better spent elsewhere. So, until 3.2 goes live include it whenever it's up but be aware of the upcoming change. Hammer of Wrath only becomes available once the target is below 20% health and it is a welcome addition to your rotation, again a free, instant cast, single target DPS ability. cnmclnmjshi Hand of Reckoning is currently only useful as a taunt, it generates initial aggro but if you don't do some actual damage on the target before the taunt wears off you'll lose it and it'll go right back to smacking the healers. aion kina After 3.2, this ability will generate real DPS-based threat as well to any target that is not attacking you. ![]() They will pull without asking and then expect me to pick up the entire mob perfectly. Sometimes, I'm quick with a Consecration or an Avenger's Shield, and it works out. Sometimes, I'm not able to pick up everything in the mob, and a runaway takes out the healer. That's when the name-calling and insults begin. =_=Related Article-_-! +_+ +_+ +_+ |
Autorius: | Marwell [ 03 Rgs 2010 10:16 ] |
Pranešimo tema: | Re: Key Threat Generating Abilities |
vel botas... |
Autorius: | kareivelis [ 03 Rgs 2010 22:09 ] |
Pranešimo tema: | Re: Key Threat Generating Abilities |
kietai cia... yra taip pries tai buve? |
Autorius: | Marwell [ 04 Rgs 2010 08:15 ] |
Pranešimo tema: | Re: Key Threat Generating Abilities |
jo... |
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